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Class RandomRoomsMapCreationStrategy<T>

The RandomRoomsMapCreationStrategy creates a Map of the specified type by placing rooms randomly and then connecting them with cooridors

Inheritance
System.Object
RandomRoomsMapCreationStrategy<T>
Implements
IMapCreationStrategy<T>
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: RogueSharp.MapCreation
Assembly: RogueSharp.dll
Syntax
public class RandomRoomsMapCreationStrategy<T> : IMapCreationStrategy<T> where T : IMap, new()
Type Parameters
Name Description
T

The type of IMap that will be created

Constructors

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RandomRoomsMapCreationStrategy(Int32, Int32, Int32, Int32, Int32)

Constructs a new RandomRoomsMapCreationStrategy with the specified parameters

Declaration
public RandomRoomsMapCreationStrategy(int width, int height, int maxRooms, int roomMaxSize, int roomMinSize)
Parameters
Type Name Description
System.Int32 width

The width of the Map to be created

System.Int32 height

The height of the Map to be created

System.Int32 maxRooms

The maximum number of rooms that will exist in the generated Map

System.Int32 roomMaxSize

The maximum width and height of each room that will be generated in the Map

System.Int32 roomMinSize

The minimum width and height of each room that will be generated in the Map

Remarks

Uses DotNetRandom as its RNG

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RandomRoomsMapCreationStrategy(Int32, Int32, Int32, Int32, Int32, IRandom)

Constructs a new RandomRoomsMapCreationStrategy with the specified parameters

Declaration
public RandomRoomsMapCreationStrategy(int width, int height, int maxRooms, int roomMaxSize, int roomMinSize, IRandom random)
Parameters
Type Name Description
System.Int32 width

The width of the Map to be created

System.Int32 height

The height of the Map to be created

System.Int32 maxRooms

The maximum number of rooms that will exist in the generated Map

System.Int32 roomMaxSize

The maximum width and height of each room that will be generated in the Map

System.Int32 roomMinSize

The minimum width and height of each room that will be generated in the Map

IRandom random

A class implementing IRandom that will be used to generate pseudo-random numbers necessary to create the Map

Methods

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CreateMap()

Creates a new IMap of the specified type.

Declaration
public T CreateMap()
Returns
Type Description
T

An IMap of the specified type

Remarks

The Map will be generated by trying to place rooms up to the maximum number specified in random locations around the Map. Each room will have a height and width between the minimum and maximum room size. If a room would be placed in such a way that it overlaps another room, it will not be placed. Once all rooms have have been placed, or thrown out because they overlap, corridors will be created between rooms in a random manner.

Implements

IMapCreationStrategy<T>
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